Studio Lag Bug When an Instance or Model are destroyed.

There is currently a bug in Studio where destroying any instance causes a significant lag spike the first time it happens during a Play Solo session. This lag only occurs for the first destroyed instance in a session; after that, everything runs normally. I’ve tested this on live game servers, and the issue appears to be specific to Studio.

Video Reproduction:

Others are also experiencing the same issue with Studio lag when an instance is destroyed:

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