There is currently a bug in Studio where destroying any instance causes a significant lag spike the first time it happens during a Play Solo session. This lag only occurs for the first destroyed instance in a session; after that, everything runs normally. I’ve tested this on live game servers, and the issue appears to be specific to Studio.
Video Reproduction:
Others are also experiencing the same issue with Studio lag when an instance is destroyed:
Bumping, I’m experiencing this issue when I cleanup NPC models via module script. It only happens the very first time the destroy function is called. No .Touched events trigger it, so there is no debounce oversight. This does not occur when the game is launched from the website.