So I build maps for a First Person Shooter game and I have been noticing that once you copy, duplicate or delete multiple parts, specifically after 12 selected instances, Studio completely drops your frames totally
This affects me as the plugin I use for triangle terrain needs to be used with precision in order to get adequate terrain shapes and, because of the frame drops, getting terrain done has become an excruciating task as moving only one node can drop me all the way down to 3 FPS
I have both Quality and Edit Quality Settings at 1. I’m running on an Acer Nitro 5 with a Terabyte SSD
Any tips or solutions to help alleviate will be appreciated
I have Spotify for music and Discord. Obviously Edge right now, but this didn’t happen 2 years ago, when I was running a GTX960. I got this laptop back in 2018 and this issue only really started i think around November - December 2020.
It happens with any type of instance, ranging from parts, meshparts, unions, lights, textures and decals. Scripts run fine
I think i found the problem. One of my plugins is apparently very unoptimized after a buddy on discord pointed it out. Will uninstall it. Thanks for the help
I had this at one point, however, I found a model that had a lag inducing script within. It was the model creating lag, I suggest you check for any free models.