Studio laughs at my futile attempt to drag a model

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Okay, just a gentle drag to the left…

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THIS IS NOT WHERE I WANTED TO TELEPORT MY BREAD

I did not want it to magically move to -400 Y from where it was supposed to be. This happens a lot to me when you drag stuff into a wall, or simply when just trying to move something on a flat floor. It never happens with just one part, but very often with multiple or a model.

This oddity often starts to happen only after studio has been open for a while, maybe 30 minutes or so. When it does starts to bug up, it happens roughly 3/4th of the time.

plsfix its super annoying

Teleporter… Bread… I see what you did there.

This is annoying and happens all the time when I’m moving things :frowning:

This happens to me all the time! It’s so annoying! :angry:

roblox plz fix nao

Also: Is that Expiration Date I see on the picture? :wink:

[quote] This happens to me all the time! It’s so annoying! :angry:

roblox plz fix nao

Also: Is that Expiration Date I see on the picture? :wink: [/quote]

I’m not saying yes, but it’s a maybe.

Oh man, what map you be making?

[spoiler][quote] davidii and ripull suck [/quote]

ok.[/spoiler]

Hmm?

ok.[/spoiler][/quote]

shhhhhhh

EXPIRATION DATE!

Unfortunately dragging models is a pretty hard problem to solve.

There’s a reason why most 3D editors don’t even try to offer physical dragging like we have and just have axis / plane move and rotates.

[quote] Unfortunately dragging models is a pretty hard problem to solve.

There’s a reason why most 3D editors don’t even try to offer physical dragging like we have and just have axis / plane move and rotates. [/quote]

It actually worked a few years ago, exactly like intended. :confused:

You have been doing nothing but teleporting bread for three days, eh, Whimzee?

Yes. :frowning:

Dragging isnt that difficult if you simplify the problem.

In my game I make a box the size of the models bounding box, and use that for dragging, which makes it snap to them grids, rotate and not lag massively.

And most of the time representing the model as a box shouldnt be a problem at all.

This is actually the single most annoying thing.

Off topic but, if that was a tf2 map (even though you said it was for murder) it’d have to be ctf_turbine. That’s the only official map that would fit that length of hallway.

[quote] Dragging isnt that difficult if you simplify the problem.

In my game I make a box the size of the models bounding box, and use that for dragging, which makes it snap to them grids, rotate and not lag massively.

And most of the time representing the model as a box shouldnt be a problem at all. [/quote]

That doesn’t stop the model moving to -400 Y. I do that too.

[quote] Unfortunately dragging models is a pretty hard problem to solve.
[/quote]

If you can drag a brick fine, why can’t you drag a model using a brick that encloses the model as a reference? That’s basically saying that you can’t easily do what you’re easily already doing. Being able to drag as a box is better than it snapping all over the place, and going to -400 if it can’t decide.

[quote]

There’s a reason why most 3D editors don’t even try to offer physical dragging like we have and just have axis / plane move and rotates. [/quote]

The reason 3D editors don’t use dragging is because they are 3D editors. Why would you ever drag when making a mesh? Other game ENGINES? Such as Unity, CryEngine, Unreal, etc? They all have drag. Unless you’re telling me ROBLOX is a 3D editor and not a game engine…I don’t see the problem.

NO MORE TELEPORTING BREAD

But srsly, this is rather annoying.