Studio local server inaccurate. Pandemic worsens. Workaround?

Recently I made a replication system. But when I have been in-game testing I get erratic results for ping. The latency is not consistently behind, or approximate with other clients, and that’s what makes it seem like it’s a error on my side.

This is never the case in a local test. You can only simulate constant, unified ping.

One time, one client 80ms the other 650. another the inverse, or otherwise, a whole server of half the dozen with 730ms ping or higher. sometimes perfect performance of around 100ms for all.

So I tried for a blank base plate solo, it varied 60 to 100ms latency. I don’t recall what it was before the virus, though knowing that may have helped.

tl;dr: are the studio results with the default NetworkLatency setting consistent to how Roblox usually functions? No! With no frame of reference for my system absent overloaded Roblox servers, what am I to do?

So! You’re able to simulate lag in your game actually. If you open up studio and go to File>Settings>Network


you can adjust Incoming Replication Lag (seems roblox has a naming bug)

Not sure if this will help you at all, but try it and see!

I think what I was looking for is something called “Diabolical Mode” in studio. I will look into it.