Can we get an update on this?
It’s infuriating to work with meshparts because of how broken the dragger is when it comes to them.
Can we get an update on this?
It’s infuriating to work with meshparts because of how broken the dragger is when it comes to them.
I thought this was something only happening to me. Changing the CollisionFidelity to Box does fix this, and it is always .04 offset. Any updates?
I’ve still encountered it, at this point I’ve had a little “mesh” kit full of normally used meshes I’ve made like arches, domes, etc. I’ve just made the default collision to box for all them because I was tired of dealing with it.