Studio Meshpart Alignment Bug

Can we get an update on this?

It’s infuriating to work with meshparts because of how broken the dragger is when it comes to them.

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I thought this was something only happening to me. Changing the CollisionFidelity to Box does fix this, and it is always .04 offset. Any updates?

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I’ve still encountered it, at this point I’ve had a little “mesh” kit full of normally used meshes I’ve made like arches, domes, etc. I’ve just made the default collision to box for all them because I was tired of dealing with it.