Reproduction Steps
Studio Information
Version 0.528.0.5280404 (64bit)
System Information:
|Processor|AMD Ryzen 9 5900X 12-Core Processor 3.70 GHz|
|Graphics Card|NVIDIA GeForce RTX 3090
|Installed RAM|32.0 GB|
|System type|64-bit operating system, x64-based processor|
|Pen and touch|No pen or touch input is available for this display|
|Display Monitor|ALIENWARE AW3423DW - 34" CURVED 4k 175hz|
I don’t know how to reproduce this issue, I am reporting as it occurred after a recent update to my Roblox Studio application on 31/05/2022 (Day/Month/Year)
Expected Behavior
For the mouse sensitivity to be controllable so that the camera moved as expected (similar to any behavior seen in Studio versions prior).
(This also includes all the expectations listed within the “What actually happens?” section.)
Actual Behavior
First, I am presenting two videos where I do a simple test: Moving my mouse in a very small circular motion. The expected behavior is that the camera pans in a circle but that is it; it should not visibly rotate the camera around a point whatsoever.
In Game (Roblox Application):
In Play Solo (Roblox Studio Application):
As you can see within both clips, there is a difference. Even though the motion and distance covered is the same, there is a difference in sensitivity (is what I am assuming) which causes these problems. The settings in game are set the same (both set to 1 - the Roblox default).
This problem also affects the default Studio camera; unfortunately, I do not have a second clip to accompany this as I did not expect to make this bug-report and I do not have a version of studio that I can use which doesn’t have this issue.
This test that I used here is doing the same motion as the previous test between Play Solo and the Roblox Application: Moving the mouse in a small circular motion. What is expected is that the camera pans in a circular manner and does not visibly rotate around a point.
What occurs is the same effect that happens within the Play-Solo session, it begins to rotate around the camera-origin and begins to offset due to sensitivity.
This test that I used here is doing the motion of an infinity-sign (sideways 8, ∞). What is expected is that it pans in the direction the mouse is traveling on the infinity-sign. A good note is that we’re starting from the middle going right to left (Going down-right from the middle, then up-left back to the middle, then from the middle going down-left and then up-right back to the middle again: all in a continuous motion).
What can be seen in this clip is that studio is not handling the mouse movement properly and is creating jagged movement and the sensitivity showing large sudden movements not done by the user.
This last test just demonstrates normal use of orientating the camera (by holding down the Right mouse button and moving the mouse); what can be seen are random and jagged movements when the movement should really be smooth. The sensitivity is not consistent either.
Issue Area: Studio
Issue Type: Other
Impact: High
Frequency: Very Rarely
Date First Experienced: 2022-05-31 12:05:00 (-07:00)