Studio move handles and pivot orientation bug

PC INFO:
Windows 11: Version 10.0.22621, Build 22621.
Impact: High
Frequency: Permanent
Date first experienced: 12/06/2023
Date last experienced: 14/06/2023

Reproduction steps:
Take any part, rotate it (x or z axis), and switch to the move tool.
This is my pivot:


These are my size handles:
image
These are my move handles.

Here are some other pictures:

This is me rotating the spawn location when creating a new baseplate.

These are what the move handles look like:

Expected behaviour: handles face in the direction of the part or with the pivot (world pivot has no effect on move handle’s direction)
Actual behaviour: handles are normal to the world’s axis at all times
Workaround: There is none for me at the moment

Up until recently, the move handles point in the same direction the part is facing. Now they are normal to the world axis. I can see this actually being useful in certain scenarios, maybe making it a toggle button would be a good idea? However, when moddeling smaller objects using the tools studio has, having the handles face in the direction of the part or facing with the pivot is a must.

I hope this helps!

1 Like

We’ve filed a ticket to our internal database, and we’ll follow up when we have an update!

Thanks for the report!

1 Like

Try pressing Ctrl+L or toggling Use World Space / Use Local Space in the context menu with the Move Tool selected:
image

4 Likes

I must have accidentally pressed Ctrl+L, thank you for the help!

I’m not aware of the context menu, how would I access it?

Context menu = right click menu, the one you get when you right click in the viewport.

1 Like

Big thanks, I would never have thought to look there!

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