Since the most recent Studio update yesterday, Studio is no longer automatically muting unfocused players when using Start Server/Start Player to test a place. This results in having to manually mute each window or deal with an absolute cacophony of noise.
- Open Studio to any place
- Insert a sound into the workspace, preferably a looping one so the effect can more easily be observed. Set the Playing property to true.
- Go to the Test tab
- Click Start to start a Local Server with at least 2 Players
Just like before the latest studio update, it is expected that the unfocused windows would be muted.
Observe that every player is playing the sound, even the unfocused windows.