Studio no longer mutes unfocused windows

Since the most recent Studio update yesterday, Studio is no longer automatically muting unfocused players when using Start Server/Start Player to test a place. This results in having to manually mute each window or deal with an absolute cacophony of noise.

STR:

  1. Open Studio to any place
  2. Insert a sound into the workspace, preferably a looping one so the effect can more easily be observed. Set the Playing property to true.
  3. Go to the Test tab
  4. Click Start to start a Local Server with at least 2 Players

Expected:
Just like before the latest studio update, it is expected that the unfocused windows would be muted.

Actual:
Observe that every player is playing the sound, even the unfocused windows.

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Thanks for the report! We’ve filed this internally and we’ll follow up here when we have an update for you.

I am in the process of checking over bug reports and following up on some bugs that haven’t received any activity in a while.
Is this issue still occurring or can you confirm that this bug has been resolved?