Studio no longer mutes unfocused windows

Since the most recent Studio update yesterday, Studio is no longer automatically muting unfocused players when using Start Server/Start Player to test a place. This results in having to manually mute each window or deal with an absolute cacophony of noise.


  1. Open Studio to any place
  2. Insert a sound into the workspace, preferably a looping one so the effect can more easily be observed. Set the Playing property to true.
  3. Go to the Test tab
  4. Click Start to start a Local Server with at least 2 Players

Just like before the latest studio update, it is expected that the unfocused windows would be muted.

Observe that every player is playing the sound, even the unfocused windows.


Thanks for the report! We’ve filed this internally and we’ll follow up here when we have an update for you.

I am in the process of checking over bug reports and following up on some bugs that haven’t received any activity in a while.
Is this issue still occurring or can you confirm that this bug has been resolved?