Studio not auto-selecting inserted/moved objects?

For some reason, Studio hasn’t been automatically selecting objects that I’ve added from the Toolbox recently. For things like physical models, this isn’t too bad because I can just see it in-world and click on it to select it, but it’s a HUGE pain when inserting scripts, which obviously can’t be clicked on since they don’t physically exist in the world.

It’s especially annoying if I’m using scripts I found in Marketplace, in which case I have no idea what it’s named making it impossible to find in Explorer. Normally this wouldn’t be an issue, because I’ve noticed in the past that using the Undo/Redo combo will re-select things for whatever reason, but it hasn’t been doing that either for some reason.

It also seems like it may be dependent on which game I’m working on? I may be misremembering this but I swear that it’s been extremely inconsistent.

Possibly:

an update. Reply to the relevant one.

I don’t think that’s the issue, but I had actually missed that update so thanks for bringing it to my attention!