Studio is apparently failing to locally cache any assets between playtests, leading to an annoying buffer of time where I have to wait for Studio to fetch everything again every single time I playtest. I’ve tried to clear the temp folder, reinstall Studio, switch out beta features etc. to no avail. Everyone on our dev team also experiences this issue.
Here’s a video showing this. Notice all of the requests to ContentProvider for every single asset in the game, despite me having just loaded them last playtest:
In the above video, it does say there’s an update available; I updated after recording it just in case. Still happens.
I’m using gigabit Ethernet and Studio is installed on a Samsung 980 Pro 2tb NVMe SSD.
I’ve experienced this bug as long as I can remember, but never thought about it until recently. It makes the Faster Play Solo beta feature somewhat useless if the gains are just nullified by not loading any assets in time.
My enabled beta features:
EditableImage
Face Capture
Faster Play Solo
Live Animation Creator
Luau Native Code
Material Generator
Notched Screen Support
Notification Overhaul
Updated Roblox Controls
Upgrade Shorelines
I don’t really know how I could provide a repro showing this due to the nature of the bug, but if any staff cannot reproduce this, DM me and I can temporarily invite you to the team-create for our game.
Expected behavior
I’d expect Studio to cache these assets locally, much like how the client does.