Studio not exporting model correctly

I want to export my work in Roblox to a 3D model file. (IE .obj)

All I’m getting in blender is

How do I fix this?

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Is there any glass material in ur model. If there then change it to plastic.

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While that does help, it still didn’t render the whole thing.


to:

And yes - I removed all the glass.
I found what was glass through

for _,v in pairs(workspace:GetDescendants()) do if (v:IsA("BasePart")) then if (v.Material == Enum.Material.Glass) then game.Selection:Add({v}) end end end

in the command bar

After importing object go to material and change blend mode to opaque for everything. If it appear black disconnect the image node from alpha.

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Maybe, you are having this transparency issue I was having. I found this:

https://gyazo.com/4a285d89c5b284cc1948e1dfe5f9b4a7

2 Likes

While that did work, it doesn’t change the fact that the right half still wasn’t exported
Here’s the updated screenshots for comparison.

Studio:

Blender:

U didn’t removed image node from alpha