I dont know how to explain it fully but when Im on edit mode the UFO u see here is positioned right above the doomspire towers but play testing ingame or run mode shows the right position supposed to be 8k studs away from spawn
Edit mode:
Make sure you don’t have any position change scripts or viruses in the game. Explorer has a cool tool on the top that allows you to type things in (for example “Script”) and see all the scripts within your game. If that doesn’t work, just redo/reinsert the model or mesh or union or whatever that is.
the select part is the anchored pivot part holding the UFO(supposed position is 8k studs away from spawn), heres a screenshot(I positioned it 8k studs away though running and then head back to edit mode repositioned the ufo back right above the towers again