Studio PBR Looks Different Than In-Game

I’ve noticed that, in Roblox Studio, the graphics render more precisely, but in the actual roblox player, everything seems low quality.

STUDIO SCREENSHOT:

GAME SCREENSHOT:

I would genuinely appreciate it if anyone could help me, or tell me why this is happening, and how I could fix it.

I’m not sure why this would be. Some normal things to check:

  • Are the in-game graphics settings set to 10 and not auto or something lower? It seems like the lighting normals and stuff of the PBR aren’t being rendered, making it seem like this is possibly the problem
  • Have the textures loaded on the in-game client? Perhaps there was a loading error or they’re still loading. (You can check if things are loaded with the ContentProvider | Documentation - Roblox Creator Hub)

The following code can be run in the developer console to check if an asset has loaded:

local ASSET_ID = "rbxassetid://[YOUR ID]"
local ContentProvider = game:GetService("ContentProvider")

if ContentProvider:GetAssetFetchStatus(ASSET_ID) ~= Enum.AssetFetchStatus.Success then
    print("Asset is not loaded!")
end