This has been ongoing for a month or so, I was hoping it would be noticed and resolved without saying anything >_<’
After a few sessions of running and stopping my game, the total time per frame is climbs up to something unusable, even just flying around in the editor.
Is this on PC or Mac?
Does it happen only in your experience or when testing Baseplate or other templates?
Can you provide more steps to reproduce, is it just pressing Play/Stop buttons in a loop?
Asking of all this because I was unable to reproduce the issue.
As an update on this, we are still unable to reproduce this issue.
We are trying to bring more people internally, to see if someone’s setup will trigger this.
I also had an issue with the QOgreWidget spiking the microprofiler. Roblox Studio would start with the micro profiler already looking like this in a baseplate template without me doing anything.
Windows 10 Home x64
Nvidia GeForce RTX 3090
2 1080p Monitors (60Hz refresh rate)
1 4K TV (30Hz refresh rate)
I just did a few things and it seems to have stopped but I don’t know which one helped (sorry!):
Reinstalled Roblox Studio
Setting the 4K TV to 60Hz (so that all my displays were the same refresh rate) in the NVIDIA Control Panel.
Opening Roblox Studio while the 4K TV was turned off.
Even more info! Turning Gsync off and forcing vsync off system wide seems to make my rig behave better with it, but it just lasts longer before it gets laggy