Unable to reproduce since it happens completely randomly. It happens on any device and from what i’ve seen only works in team create. I suspect that it may be due to a small 2 second BindToClose delay.
This is what i mean by “multiplayer session”
Expected Behavior
I expect that the multiplayer testing session does NOT launch without me clicking the “start” button
Actual Behavior
it randomly launches the session after testing locally.
Workaround
There is no workaround.
Issue Area: Studio Issue Type: Other Impact: High Frequency: Constantly
I fixed the issue by changing the TestService.ExecuteOnStudioRun to false. Though, this might not work in your case. Try running studio as an administrator and see if that fixes the issue.
This still happens to me, about 3-5 months ago.
I’ve removed all plugins and reinstalled Studio multiple times.
Has anybody found the fix yet?
(Shamelessly Necroposting because I desperately need a fix, I literally can’t test anything that a bootleg iPhone can’t play, because it will run 3 screens).
Valve, please fix