Studio runs client scripts a less slower than in game?

So for some reason game is a lot more faster in client things in game, in studio it is insanely slow.

Here is video: https://youtu.be/Aia5nRbSEag

This might have to do with setting Network Ownership:

At the start the client still has to load the photons, which also takes a bit longer to load in.
I suggest to also do a team test, because this could pretty accurately show what the game would look like.
Also you’re loading in a few dozen parts with trails following them, if this movement is server-sided it would take longer.
Could you show the script for changing the direction of the photons, so we could try and help out.

Reason is not in photons, loading screen seems to happen a much faster and every process of something from UI is getting appeared and dissappeared too fast in compared with studio. Also about photons don’t care about them, this is just glitch, there shouldn’t be more than 200 per once, my issue

Also about team test, i quickly used test option with 5 players online and everything works perfectly(excepts photons being server-sided, again i need to fix it lol).

Ok fixed by rewritting my ui fade animation script

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.