Studio Script Editor bug detecting auto fill for module keys when typed out

The script editor detects keys inside a module script as a global in the Script which required it. I don’t expect it to have an auto complete as I don’t think it’s supposed to do that.

Where: Roblox Studio script editor
When: First experienced a week ago

Reproduction Steps

Create a module script with as a dictionary holding a dictionary. Like this for example:

    ['5'] = {
        OKAY = 'Good'

Require that module script from any type of script and then reload the script and module.
Type 5. and you should see something like this

Alternatively, you can do this with strings too. Changing '5' to 'TEST'.


Reproduces 100% of the time

Thanks for the report! A fix is in the works and we will update you when it is out.