Currently when trying to select parts that are near a mesh with the CollisionFidelity set to “Box” the bounding box of that mesh overlaps the part I’m trying to select, preventing me from selecting it even though visually it looks like I should be because my mouse is over it.
I think the studio selection tools should ignore the CollisionFidelity of mesh’s and I should be able to precisely select whatever my mouse is over as this makes it very difficult to build in studio.
Not feasible for us to do that at this time. Long story short because detailed collision info is expensive to compute and there’s no way to make it always available for editing purposes but not have a significant extra cost at runtime.
There is a solution for this, which is selection cycling. If you hold Alt, not only will it select individual parts within a model, but it will also selection cycle, selecting the part behind the currently selected one each time you click.