Studio templates force to R15

Studio templates force R15 even if the user’s avatar is R6.

Repro:

  • Open studio.
  • Enter any template (Example Baseplate.)
  • Click play
  • Even if your avatar is R6, it forces R15.

Expected behavior

A̶v̶a̶t̶a̶r̶ ̶s̶e̶t̶t̶i̶n̶g̶s̶ ̶o̶f̶ ̶t̶e̶m̶p̶l̶a̶t̶e̶s̶ ̶s̶h̶o̶u̶l̶d̶ ̶b̶e̶ ̶s̶e̶t̶ ̶t̶o̶ ̶’̶u̶s̶e̶r̶ ̶c̶h̶o̶i̶c̶e̶’̶.̶

Update:

5 Likes

I recommend scripting for R6 animations. It is possible.

Im not sure what you mean, you are very capable of making both in a game.


1 Like

Hello, yes there are ways to emulate but in this thread I’m talking about the original R6.

Hello, game settings are not accessible in templates.

Really now??? Game settings are perfectly functional in templates? You just have to save it to roblox as your own.

This is what I’m talking about, game settings cannot be accessed without saving to ROBLOX. For example, I want to test something in the template using R6, but I need to create a game every time I open the template. If they set the template’s settings to ‘User Choice’, the problem is solved.

2 Likes

Then this is not a bug.

charrrrsss

Update:

I noticed that this issue has nothing to do with avatar settings. The template’s avatar settings are already set to "universeAvatarType":"PlayerChoice" (baseplate api link). Studio is forcing it to R15, and it’s not due to the avatar settings.

Thanks for the report, just forwarded this one to the team!

1 Like

Hi there,

This was an intentional change so that template game settings match the default post-publish game settings. I believe the previous behavior only existed on a select few templates and not all of them.

1 Like

So we can’t use R6 in templates anymore?

Templates are there to test things or do small things, so all avatar types should be allowed. I hope you will reconsider this decision.

1 Like