I can’t see any errors before studio crashes. I just want the character to switch walking animations while moving when another player is “picked up” (from “Run” to “Run Hold” and vice versa). I am using a Motor6D on the server side to position the player who is being held, if it matters.
I believe it is this script on the client that is causing the issue, I just don’t know how to fix.
If I’m understanding you correctly… You are having one player “carry” another? The player being carried probably needs to be put into a Platform stand before they get picked up. And I would weld them not use a Motor6D.
I did enable PlatformStand. Could you please explain to me why you would use a weld rather than a Motor6D? I was trying to use a weld constraint before, but it wasn’t working the way I wanted it to, and a Motor6D fixed that. I’m not too sure what a Motor6D is totally for, but from what I had seen, it’s similar to a weld, but keeps animations or some sort.
Also, weld or Motor6D, the game is crashing when I move my character (when the animations should switch), do you have any idea as to why?
Edit 2: It is in fact the Motor6D causing the crash. But why?