Studio Timer | Changelog

ChangeLog:

3.0.3

Date: 27th Aug 2024

  • Found an issue where a place doesn’t get freed if Studio crashes which causes a session to become corrupted. I made the warning more explicit to help solve the issue.
3.0.2

Date: 18th May 2024

  • Fixed bug where data wouldn’t load properly for new users
  • Added Data Refresh button which prunes any corrupted sessions
  • Added button to Date Picker to quickly return to today’s date
3.0.1

Date: 6th May 2024

  • Complete overhaul of the Stats tab! Your stats are now shown as a graph
  • Added method to choose a specific date to see stats for
  • You can now see stats for individual places (right-click to untrack)
  • Added a Settings page
  • Added data backups
  • Lots of optimisations
  • You can now filter out options in a dropdown box by typing
  • UI improvements
  • Removed stat averages (I might add a better version in the future)
  • Removed debug mode
  • Removed Alarm SoundId setting from the Alarm tab (now available in Settings page)
  • And lots, lots more…
2.1.1

Date: 18th Jan 2023

  • Corrected all os.date calls to use UTC timezone specifiers
  • Added a few more prints to Debug mode
2.1

Date: 17th Jan 2023

  • A few optimisations
  • Added a button to reset data. You need to enable Debug mode to see it.
    (must have no other Studio instances open for it work properly)
2.0.3

Date: 17th Jan 2023

  • Fixed a few bugs
  • Added Debug mode to Stats tab (button on top-right)
2.0.2

Date: 15th Jan 2023

  • Current tab icon now also shows up when Tab buttons at the top are hidden
2.0.1

Date: 15th Jan 2023

  • Now uses RunService:IsEdit() to determine whether current session is in Studio Edit mode or not (this should fix times not being saved for some people)
2.0

Date: 14th Jan 2023

  • Alarm SoundId now saved in PluginSettings
  • Timers are now updated on Heartbeat
  • Added DevTime Stats feature
  • Added ability to double-click anywhere on Stopwatch to toggle Play/Pause
1.1

Date: 20th Dec 2022

  • Fixed plugin erroring when playtesting.