Studio UI Emulation doesn't Accurately Show What The UI Looks Like In-Game

I need an answer asap! If you have any idea on why this is happening, please let me know! .

Are you using the same phone as stated by studio? And by the way did you use Scale property of UDim2 or Offset property? You should use Scale if you want uniform GUIs.

i used UIScale and set the value to 1.

But did you size it with scale or offset? UIScale just multiplies the size of the GuiObject.

I sized it with scale. that may have caused it to happen.

That did cause it to happen. I recommend using

That plugin scales your gui for all devices (assuming you scaled it correctly in the UI emulator) at the click of a button. To use it simply select a ScreenGUI or a frame and press the plugins button

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I tried it right now, but it still doesn’t seem to work. I also tried deleting UiScale and doing to again. It just wouldn’t seem to work.

By any chance, can the UIAspectRatioConstraint also be affecting the UI?

I found out that once the screen height becomes shorter than a certain point, the UI starts messing up, and here is a clip of that.

This has to do with the AnchorPoints of the UIs. Make sure that your UIs are under one frame and set the AnchorPoints to 0.5, 0.5.

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I‘ll try it when I get back! Thanks for letting me know!

It still seems to happen! What else can I do?