Studio UI should scale for 4K

No. The issue is the button images don’t take up the full space. Like they would on smaller resolutions.

I still don’t get it. Could you paint over the screenshot and explain what’s wrong there?

It’s this:

vs this:

The icons are smaller than they should be in the top one

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o i c
@maxvee: Left is current, right is what it should be. It looks like the icons are missing the next size up.

Oh, I get it now, looks like you’ve changed your system’s DPI settings. I don’t know yet if it’s qtribbon or us though.
An interesting find, thank you.

Sorry, I should have clarified this in my post. Yeah, it’s inherently a scaling issue, not a high DPI issue.

QT needs to be configured to use relative offsets instead of pixel based offsets so it scales correctly. Also, icons need to be configured to scale properly and use rendered scaled.

Finally, the render view needs to render like ROBLOX does, scaling, instead of at the original resolution, mostly for performance reasons.

That’s why logging back out at 2k, and then logging back in fixes the issue. Because it’s really a windows / QT studio bug that’s being passed to ROBLOX Studio.

Here’s a list of issues I’ve noticed.

  • Fonts scale, offset gutter (for line number) does not
  • Nor does tabbing (weird, right)?
  • FarmSilk icons don’t scale
  • Click/drag resize on gutters is smaller
  • Icons in explorer are smaller

It shouldn’t be too hard to fix.

Here’s a list of issues with studio Ive

Ello all. Sorry I couldn’t respond earlier, busy days at work.

I’ve looked into this and it indeed is related to the DPI scaling function of Windows, it was at recommended setting (200%).
I’ve been playing a bit around with it and it seems like Studio is indeed partially scaling along with it just like Forge and Echo are showing.

Simply put, text scales with DPI scaling, images do not.
Preferably I’d like to see the images scaled along as well, I don’t want to change my display resolution for Studio alone, nor setting my DPI scaling back to 100% because It’ll make me look like Senor Chang

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I feel like this is still an issue that should be brought up again because it is something that is still an inconvenience for Developers that have 4k monitors and especially developers with laptops that have 4k displays like mine (and also have a small screen size such as 14’). I think it deserves a little more attention as it’s been in the dark for a while.

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Making Studio work with these kinds of displays is an ongoing project and hasn’t been forgotten.

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How’s progress on it going? I’m about to get a larger display and am worried about this.

This has been grouped together with our backend upgrade. Once Studio has its upgrades, this should get fixed as well.

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I’ve been using studio on a 3.5k screen for a year now, and all accelerators last year were given computers with 2.5k screens. ROBLOX studio, of course, works fine in these conditions assuming a slight workaround to trick windows into scaling correctly.

Of course, ROBLOX is going to be upgrading soon, but don’t let ROBLOX deter you from buying a high resolution display.

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Soon is a scary word

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This upgrade is currently being actively worked on by multiple members of the Studio team. That said, we will probably keep it in the testing phase for a while, to make sure we don’t cause more problems than we fix by upgrading. Currently, I’m optimistic that the testing phase won’t have to be very long as preliminary tests look good so far.

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Can you show a screenshot? I’m curious what the changes look like!

Visually, there shouldn’t be any changes, we’re just upgrading our backend software.

Oh, so you’re just fixing bugs that happen in 4k?

We’re hopeful that upgrading our software will resolve the issues with 4k (The current version of our backend was created before 4k was around). Once the upgrade is complete, we’ll look into the issues that remain.

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Looks like a recent update made the UI scale properly for my 4K screen, awesome job guys! :+1:

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