Basically, when play testing (Run or Play) in Roblox Studio, you encounter an error that
causes a break point in code and you don’t click resume before ending that play test session, Publishing, code formatting and Command line code will not work, the temporary solution I have to this is that you can just save the game to your drive, but this doesn’t necessarily bring back all of the features that have been broken. The only way I can see this happening is if I forget to resume play after a break point error has occurred. Any more info that you need, don’t hesitate to ask.
Where the bug happens
Play testing
When it started happening
I forget exactly when, but I believe it was 1 or 2 updates after the expressive output window was released for beta
Screenshots
Publishing will infinitely do this when attempting to close studio (When you save to disk or manually crash studio with task manager)
View of the file menu publish buttons being softlocked
RemoteInstances and BindableInstances will not register Fire and Invoke requests
When you say “break point”, are you setting a breakpoint on a line of code within a script or are you referring to a point in time where your game breaks? Either way, can you provide a script that causes this bug to occur so we can try to reproduce on our end?
I could reproduce this by stopping the simulation while the debugger was sitting on a breakpoint. Just insert a script, put a breakpoint on print("hello world"), run the simulation, and stop it once it breaks. The most obvious symptom is that camera control in the edit mode viewport no longer works (e.g. right click drag to rotate the camera is broken). No errors in output.
Can you try by using play solo (with your character)? I did not test this simply using Run. I don’t recall my beta features (at work right now) but I do have a fair few of them enabled.
I will see if I can identify anything unique about my setup that causes this when I am home later tonight. I did reproduce the camera issue this morning though.
You might want to try enabling a ton of beta features in the meantime and see if any of them cause this.
FYI: This seems to be impacted by the Plugin Debugging beta feature, we will look into the cause but if this beta feature is disabled you should not see the bug. Please let me know if you see otherwise, thanks