When a selected object is rotated in Studio, deselected, and then reselected, some building tools do not accurately portray the origin point of the object; with tools reverting to a rotation of (0,0,0) despite the object’s origin point being different.
This happens universally between any place file, I have only noticed this issue today. (11-03-2024)
Below I have provided a diagram as well as a video. Bug persists after disabling all Beta features. I am currently on a Windows 10 machine.
This only appears to affect the rotate and move tools, all other tools appear unaffected.
Edit: Clearer video demonstrating the bug