Studio's building tools are not correctly updating with an object's origin point after being rotated

When a selected object is rotated in Studio, deselected, and then reselected, some building tools do not accurately portray the origin point of the object; with tools reverting to a rotation of (0,0,0) despite the object’s origin point being different.

This happens universally between any place file, I have only noticed this issue today. (11-03-2024)

Below I have provided a diagram as well as a video. Bug persists after disabling all Beta features. I am currently on a Windows 10 machine.


This only appears to affect the rotate and move tools, all other tools appear unaffected.

Edit: Clearer video demonstrating the bug

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Intended behaviour, look at this option in the right click menu:
image

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over 10 years on this platform and I had no idea this existed!!! No idea how I managed to turn this on without noticing, thanks a ton. :pray:

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