As a Roblox developer, it is extremely tedious to test your games on touchscreen devices. The current emulator is lacking in fundamental gesture implementations such as pinch, pan, gyroscope alternatives, et cetera.
This makes testing more in-depth features such as zoom and rotating extremely slow, as you need to publish your game to the cloud, whip out your phone and attempt to read the Developer Console for errors (did I mention this is extremely difficult on smaller screens?).
It would be a real pleasure if Studio had these features built into its emulator. Perhaps something similar to iOS’s accessibility features where you can set certain buttons to perform certain actions.
It could be a keybind, for example you could press CTRL+P to have a draggable pinch gesture pop up. You can then drag one of the ends to simulate a pinch, pull or rotation.
If Roblox is able to implement a solution for this issue, it would definitely make developing for mobile more enjoyable and streamlined. I’m currently working on a camera control module, but I’ve hit a roadblock porting to mobile since I can’t use any gestures from Studio.
To my own dismay, I don’t own a touchscreen device with a big enough screen to read the Dev Console properly, meaning I would benefit greatly from a change like this.
Thanks for reading this!