I want to have an in-game terrain editor
I don’t wanna write a lot of code if I don’t have to
Does anyone know where I can find the source code for Studio’s built in terrain editor?
Is the terrain editor even written in Lua?
Is there a github page somewhere that contains this?
I’m probably going to end up writing my own stuff but I thought I’d ask just in case.
When I use the Terrain Generator included in the plugin source code you referenced above, I get different, lower quality terrain than the current Terrain Generator inside Roblox Studio, and I’m using the same parameters+seed for both generation attempts. This isn’t too surprising, as the TerrainTools.rbxmx file was uploaded 5 years ago.
Can we somehow rip the source code of the current Terrain plugin being used in Studio so that we’re not working with out-of-date code? I’d really like to use their current generation code.
Roblox’s GitHub is, as far as I’m aware, not actively maintained anymore. I prefer to use CloneTrooper1019’s Client Tracker when needing to view any CoreScripts or just my own filesystem.
The plugin is accessible in the BuiltInPlugins folder of your latest Studio version. On a Windows filesystem, that’d be the path %appdata%\..\Local\Roblox\Versions, the version folder which has your Studio executables then the BuiltInPlugins folder. Should be TerrainToolsV2.
~3 years later but I’m trying to do the same as Yevoc with no success. I’m able to locate the rbxm files but upon trying to put them into studio, it errors saying they’re corrupted. I was also unable to find any updated sources online.
CloneTrooper’s is .luac files, not .lua files so they weren’t very useful.
I do not believe obtaining the source code for the plugins is possible anymore, or at least if it is it’s significantly more difficult to do so now. Most or all Roblox Studio built-in tools are still written in Luau however the luac files you’re seeing is Roblox packaging the binaries with Studio rather than the raw source. You can probably decompile the luac files to get the real source.
I tried decompiling them as well but had no luck. Thank you for the help. Has CloneTrooper’s Client Tracker ever had more up to date working plugin files before?