As a Roblox developer, it is currently impossible to store content within my games that I don’t want to make available to the game server.
It’s quite common to store pending work, unreleased content and temporary event-related content in ServerStorage
, but this often ends up bloating the game server. It would be great if we could store models, scripts and other instances somewhere that wouldn’t be replicated to the live game, but remained available across studio sessions.
Addressing this problem would also be very beneficial to plugin developers! Several plugins create instances under ServerStorage
to store data within a specific place. Solving this issue would give plugins a place to store place-specific data, regardless of whether the place was saved locally, in the cloud, or published!