StudioX - Premade Assets and Tutorials

Welcome to StudioX a plugin for beginners, experts and studio users. This plugin is a asset library and tutorial library for steps to making a functional game!

Plugin: StudioX - Roblox
Support Server: StudioX - Discord

FEATURES:

1 | Advanced Interface and Easy to use.
2 | Multiple assets to choose from being updated with even more!
3 | Automatic asset setup, get your assets in a click of a button.
4 | Different type of assets going from Scripts, Models, Lighting to more!

INTERFACE
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INFORMATION
I support any suggestions and criticism for this plugin, please send them as I want to upgrade and keep my plugin up to date! If you have any ideas for assets or the plugin to add just reply with ideas here, please add detail so I can get more into it!

STUDIOX - UPDATE LOGS

February 27th 2022
  • Added new assets!
  • Added Second easy scripts menu
  • Added better sounds
  • Fixed Settings Ui
  • Redid code to make it more efficient and useable
  • Cleaned up module scripts!
February 26th 2022
  • Organized and made code more efficient
  • Added Others Menu with options Coming soon
  • Added Lighting Options
  • Added Opening and Closing Sound
  • Fixed Major bugs regarding opening the plugin
  • Fixed buttons not scaled
  • Moved code to Modules
  • Fixed Titles on wrong Frames
  • Fixed Assets not going to correct areas
  • Made it so if spammed other then 1 script others are disabled.
February 25th 2022
  • Rebranded Plugin
  • Redid whole plugin code
  • Advanced Interface System!
10 Likes

So is this just a toolbox with far less assets or am I missing something?

2 Likes

No, because this will have more advanced scripts like Discord Webhooks and more. All of the assets are virus free and trustable and checked by many people before release. There will also be some models, lighting options and more.

So it’s like an toolbox 2.0 :question:

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1 Like

Mostly but it will have many features like lighting options and more and it auto setups at the correct spot, for example “leaderstats” would originally go into ServerScriptService but most the time if you use a model you would have to drag it there, but for my plugin it auto inserts all the assets in the right service.

While the idea of this is with good faith, I cannot recommend any developers use this.

I downloaded the plugin source code to observe what is in it. Currently, there are four things you can import with this plugin:

  • Fall Damage
  • leaderstats
  • Camera2d
  • ShiftToSprint

None of these are impressive scripts, and are not communicative with each other. In layman’s terms, you get just as much value as finding these in the toolbox.

All four of the scripts are incredibly simple, unoptimized, and incredibly specific.

Additionally, the plugin code is also inefficient, repetitive, and really messy. For example,

Camera2D.MouseButton1Click:Connect(function()
	CompleteSound()
	local Camera2DScript = script.AssestsImport.Assets.EasyScripts.Camera2d
	local clone = Camera2DScript:Clone()
	clone.Parent = game.StarterPlayer.StarterCharacterScripts
	print("[STUDIOX] 2D Camera has been inserted.")
	game.StarterPlayer.StarterCharacterScripts.Camera2d.Disabled = false
end)


FallDamage.MouseButton1Click:Connect(function()
	CompleteSound()
	local FallDamageScript = script.AssestsImport.Assets.EasyScripts.FallDamage
	local clone = FallDamageScript:Clone()
	clone.Parent = game.ServerScriptService
	print("[STUDIOX] FallDamage has been inserted.")
	game.ServerScriptService.FallDamage.Disabled = false
end)



ShiftToSprint.MouseButton1Click:Connect(function()
	CompleteSound()
	local ShiftScript = script.AssestsImport.Assets.EasyScripts.ShiftToSprint
	local clone = ShiftScript:Clone()
	clone.Parent = game.StarterPlayer.StarterPlayerScripts
	print("[STUDIOX] ShiftToSprint has been inserted.")
	game.StarterPlayer.StarterPlayerScripts.ShiftToSprint.Disabled = false
end)



Leaderstats.MouseButton1Click:Connect(function()
	CompleteSound()
	local leaderstatsscript = script.AssestsImport.Assets.EasyScripts.leaderstats
	local clone = leaderstatsscript:Clone()
	clone.Parent = game.ServerScriptService
	print("[STUDIOX] Leaderstats has been inserted.")
	game.ServerScriptService.leaderstats.Disabled = false
end)

is WAY too repetitive and inefficient, and can be done with a quarter amount of code with built-in expansion flexibility.

You also have the assets stored in the plugin, meaning it’s not built to expand.

4 Likes

“Assests”

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1 Like

This post was flagged by the community and is temporarily hidden.

5 Likes

Thanks for the feedback, I will add more complex and advanced code, are you also saying I should add settings to the scripts like shift to sprint settings the speed and such? It is true this can be found on the toolbox but this can autosetup and it easier then looking for non-virus, although I understand your points and will learn from them.

I will surely use that, thanks for the feedback and I will start making this plugin more efficient.

Bro I keep forgetting the dry rule

I don’t see the need of this plugin

3 Likes

What do you think I should include for you to actually need this plugin? What features would you like. (This plugin was mostly built for new studio members)

Atleast make the plugin efficient and make the scripts efficient too, also add more advanced modules like codes otaku math module.

?

2 Likes

Thanks for the feedback I will get started with that!

1 Like

Interesting i will have a look

1 Like

I cant seem to drag this ui, is there a way

1 Like

I am currently trying to achieve that! I will make sure to get that done quickly.

1 Like

Also, I just noticed that there is no tutorials whilst saying “Premade assets AND tutorials”

2 Likes

Great I will use it once you’ve done that cuz rn I can only see the top xd

2 Likes

When I was releasing the plugins I encountered a problem with tutorials which I am trying to redo and make more efficient so they are coming soon.

1 Like