Studs Material in Blender

If you’ve ever imported a model that uses studs in blender then you must know that studs end up getting messed up big time. I looked to see if anyone had a fix for this or created their own studs in blender, but I didn’t really find anything. So I took it upon myself to do it!

Result:


(this is not a ROBLOX screenshot, this is a Rendered View on Blender, I use a very specific lighting to try to recreate the Thumbnail Lighting)

I achieved this look by using the Diffuse, Normal and Color Map of the current studs, also adding the Plastic’s Normal Details to create the studs and plastic material appearance in Blender. There are roughly 15 nodes for this and the color is easily changeable. The studs style can be changed with ease by moving the UV Map around. With Correct Face Attributes enabled on Blender, the texture stretches as you would expect it to.

I would appreciate any and all feedback on this, to allow me to make it as accurate as possible.
Thank you :slight_smile:

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