Stun adds even when blocking? How to stop Stun when blocking

How do I make it so the stun boolen only adds to the enemy character when the player is actually hit and not blocking. I tried different ways to do this but it didn’t work so I’m hoping someone knows the answer.

Video Example:

CombatRemote.OnServerEvent:Connect(function(plyer, data,char) --Accessing all of our data through the variable we put into the "Data" table in the local script.
	
	
	plyer.Character.HumanoidRootPart.Anchored = false
	
	if data.action == "slash" then
		for i, player in pairs(game.Players:GetChildren()) do
			
			if player ~= plyer then
				CombatRemote:FireClient(player, data)
			end
		end
	elseif data.action == "hit"and data.MyCharacter:FindFirstChild("Stun") == nil  then
		
		SwordSlash:Play()
		CombatRemote:FireAllClients(data)
		for i, v in pairs(data.hitbox) do
			if v:FindFirstChild("Block") then
				if v.Block.Value == true then
					
					SwordClashSound:Play()
					local NewAnimation = Instance.new("Animation")
					NewAnimation.AnimationId = data.deflects[data.combo]
					print(data.combo)
					local LoadBlockingAnims = v.Humanoid:LoadAnimation(NewAnimation):Play()
					NewAnimation:Destroy()
					
				else
					-- if they stop blocking they will take damage
					local EnemyHumanoid = v.Humanoid
					SwordSlashPlayer:Play()
					local HitAnimation = Instance.new("Animation")
					HitAnimation.AnimationId = data.PlayerHit[data.combo]
					local LoadHits = v.Humanoid:LoadAnimation(HitAnimation):Play()
					
					v.Humanoid:TakeDamage(10)
					print(EnemyHumanoid.Health)
				end
			else
			-- if they don't have the blocking variable in the first place they will take damage
				v.Humanoid:TakeDamage(10)
		
			end
			
			
			local EnemyHumanoidRoot = v.HumanoidRootPart
			local EnemyHumanoidVelocityForce = data.MyCharacter.HumanoidRootPart.CFrame.LookVector
			
			
			if data.combo == 5 then
				EnemyHumanoidRoot.Velocity = EnemyHumanoidVelocityForce * 100
				print("ULTIMATE VELOCITY!")
				
			else
				
				EnemyHumanoidRoot.Velocity = EnemyHumanoidVelocityForce * 45
			end
			
			local MyHumanoidRoot = data.MyCharacter.HumanoidRootPart
			local MyHumanoidVelocityForce = MyHumanoidRoot.CFrame.LookVector
			
			if data.combo == 5 then
				MyHumanoidRoot.Velocity = MyHumanoidVelocityForce * 100
				print("Hello Server!")
				
			elseif v:FindFirstChild("Stun") then v:FindFirstChild("Stun"):Destroy()
				MyHumanoidRoot.Velocity = MyHumanoidVelocityForce * 45
				print("Hi Server")
			end
			
			
			local stun = Instance.new("BoolValue", v)
			stun.Name = "Stun"
			stun.Value = false
			game.Debris:AddItem(stun, 1)
			
		
			
		
		end
	elseif data.action == "block" then 
		
		if data.Character:FindFirstChild("Block") then
			
			data.Character.Block.Value = true
			
			
		else
			-- if didn't have boolen value of block then give 
			local Block = Instance.new("BoolValue", data.Character)
			Block.Value = true
			Block.Name = "Block"
			
		end
	elseif data.action == "unblock" then
		if data.Character:FindFirstChild("Block") then

			data.Character.Block.Value = false


	end
	end
end)

the easiest fix I would say is just check if the character is blocking right above where you put the stun and if they are then just make it so the stun isn’t added

I fixed it. It was just a small problem in the script i overlooked, but thanks