I’m trying to build an arcade machine for fun and I realized that when I make a union for the ball to fall and go through a part so the person can grab it the union doesn’t physically change anything only the appearance. I know that it’s just what union does and makes in useless and annoying but is there another tool I can use?
Try changing the union’s CollisionFidelity
to PreciseConvexDecomposition
. This will produce the most accurate (and most expensive, so use sparingly) collision geometry. You can learn more about fidelity settings, their costs, and their applications here.