Been concepting for a game I might want to make and ended up making some cool grass. It is pretty laggy but I do have a lot of grass, would be easy to make more performant. Although when you face the other direction it does look a bit odd, as you can see in the second picture. I manually moved all the normals for the custom grass to face upward and out. I did this because the game I’m thinking of doing is going to have a locked camera so it won’t really matter.
I also used a surface light along with future lighting to get a nice looking gradient on the Roblox default grass. It would be great if we could customize terrain materials also, that’s a bit unrelated but it would really help break the roblox feel.
If anyone wants to know more on how I did this just ask and I’ll show how I did it in the comments
This looks really good, you should turn it into a mesh (or union) to save part usage. And maybe maybe a Community Tutorial on this, I’d love to implement this grass into future games, and many others would also! @Eth_r
It’s actually a mix of meshes and roblox grass, the meshes were pretty dense. I could make it look similar with less meshes. Maybe I’ll do that tomorrow. It’s actually super easy and meshes only make it look better, though they do have to match the color