local api_key = "imhidingthisidontwantthisleakedlol"
local sublock = require(game.ReplicatedStorage.SubLock)
local arg1 = "eli"
local arg2 = "UCQPMIikK0U_oMS4PgECMoKg"
sublock:New(api_key)
local subbed = sublock:IsSubscribed(arg1,arg2)
print(subbed)
Functions:
SubLock:New(API_KEY)
Creates a new Sublock class. Calling more than once will override the current api key.
SubLock:IsSubscribed(channel_name,channel_id) New class must be created to use this function
Channel Name is the channel name (in this case, eli.)
Channel Id is the channel id of the channel you are checking
To check if they are subscribed their subscriptions must be public.
Yeah someone else told me to stop using gyazo lol, I made this post before they made that comment on my portfolio. I’ll switch it to screenshots on my computer
Could you please confirm that something like this is safe by the rules? It would really hurt to use your resource and get banned for a violation of the community rules. I’m expressly speaking about bullet 7 under Section 1 of the Roblox Community Guidelines.
Do not create promotions offering prizes of any sort (including contests, raffles, lotteries, chain letters or any kind of giveaway). It is okay to offer players promo codes for in-game items only so long as they are not in exchange for something (e.g., in exchange for a thumb up on your game).
Resources like this could lead to moderation potentially flagging games under the idea that you’re offering in-game rewards in exchange for subscribing to a YouTube channel; or may encourage this kind of behaviour from other developers if they see they have a way to check subscriptions.
Hello, this module is more intended for checking if it’s subscribed doesn’t really have a specific
purpose. My title might’ve made it seem like it was for that reason but it can be used in any way, if it is still against the rules I can delete the post.