My servers will receive messages (containing JobId, PlaceId and playercount) via :SubscribeAsync() but as soon as another server is created in the same PlaceId it no longer retrieves any messages from it. It’s somewhat hard to explain so sorry if this doesn’t make much sense, please let me know if I need to elaborate.
Example:
Place1, Server1 sends messages to Place2, Server1 - This works fine however
Place1, Server2 sends messages to Place2, Server1 - This no longer works, as if the first Place1, Server1 had stopped sending its messages.
I know this isn’t a problem with the code, is there a studio setting missing or is this something else?