:SubscribeAsync() yields silently and indefinetly on Team Test

In regular local Roblox studio testing MessagingService:SubscribeAsync() doesn’t function like in live servers, but using it doesn’t halt the running coroutine. However in Team Testing it seems like calling MessagingService:SubscribeAsync() will halt the running coroutine completely without any warning or thrown error.

This was found in this block of code:

	print("Subscribe start") -- Runs!

	local last_roblox_message = 0

	profile.roblox_message_subscription = MessagingService:SubscribeAsync("PS_" .. unique_session_id, function(message)
		if type(message.Data) == "table" and message.Data.LoadCount == profile.SessionLoadCount then
			-- High reaction rate, based on numPlayers × 10 DataStore budget as of writing
			if os.clock() - last_roblox_message > 6 then 
				last_roblox_message = os.clock()
				if profile:IsActive() == true then
					if message.Data.EndSession == true then
						SaveProfileAsync(profile, true, false, "External")
					else
						profile:Save()
					end
				end
			end
		end
	end)
	
	print("Subscribe end") -- Never runs in Team Test

I would expect MessagingService:SubscribeAsync() to have consistent behaviour in local studio testing and team testing where it would not halt.

7 Likes

+1 to this. This is a high severity issue and needs to be fixed urgently.

This got me one day for several hours. I felt like I was losing my mind trying to track it down. lol