I am currently new to Solid Modeling, and now I have encountered a problem.
This script is supposed to create a hole to a part once a player’s hitbox touches it.
SCRIPT:
local hitbox = game.ReplicatedStorage.Hitbox
local subtractpart = game.Workspace.Part
players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(function(character)
local humanoidrootpart = character.HumanoidRootPart
local clonedhitbox = hitbox:Clone()
clonedhitbox.Parent = character
clonedhitbox.Weld.Part1 = humanoidrootpart
clonedhitbox.Weld.Part0 = clonedhitbox
clonedhitbox.Transparency = .5
clonedhitbox.CanCollide = false
local connection
connection = clonedhitbox.Touched:Connect(function(otherbasepart)
if otherbasepart:IsA("Part") then
local parttosubtract = otherbasepart
local subtractedpart = parttosubtract:SubtractAsync({clonedhitbox}, nil, Enum.RenderFidelity.Precise)
parttosubtract:Destroy()
subtractedpart.Parent = workspace
connection:Disconnect()
end
end)
end)
end)```