SubtractAsync on GeometryService causing visual flickering

System Information:
CPU: AMD Ryzen 7 5800X
RAM: 32 GB @ 3600 MHz
GPU: NVIDIA GeForce RTX 3070 Ti
System: Windows 11 OS build 22621.3447

Expected behavior

Ideally, the part should be replaced quickly and without any flickering or delay.

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This is really an issue with the asynchronous nature of the system itself. This means there is no way internally when replacing parts to say: Keep this part in until the next part is ready to render.

That being said, with the new API (release post) and in particular in the examples here you can see a way to not have flickering. This involves using the new substitute geometry api on part operation

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Awesome, thanks for the tips, I will check them out!

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