What this needs to do is make power go by quicker if doors are closed, measured by Power Tick
. Ideally, when a door’s closed
value is set to true
, it subtracts a set integer from powertick
(In this case, 0.4).
What happens is, when leftDoorStatus.Value
is set to true
, powertick
returns 4.4. Wonderful!. But when the code to add 0.4 back to it is ran, it returns 5.2 instead, and I can’t seem to figure out why. If you guys can help, it would be much appreciated!
Here is the code:
local totalPower = 100
local incrementedPower = 0.4
local leftDoorStatus = game.ReplicatedStorage.Values.Left
local rightDoorStatus = game.ReplicatedStorage.Values.Right
while wait(powerTick) do
game.ReplicatedStorage.Events.UpdatePower:FireAllClients(totalPower)
totalPower = totalPower - 1
print(totalPower)
leftDoorStatus:GetPropertyChangedSignal("Value"):Connect(function()
if leftDoorStatus.Value == true then
powerTick = powerTick - incrementedPower
elseif leftDoorStatus.Value == false then
powerTick = powerTick + incrementedPower
end
end)
print(powerTick)
end