I’m currently working on a volleyball game, and I use a Client-Server-Client system to render a ball in the same spot on every client to prevent lag. However, after some extensive testing it seems that most of the time the clients are rendering completely different balls. I use bodyvelocity and bodyforce currently to move the balls. Does anyone have any suggestions/help? I am trying to get all clients to render the exact same ball no matter what.
--server script keypressed.OnServerEvent:Connect(function(plr) spike:FireAllClients(function(plr) end --local script spike.OnClientEvent:Connect(function(plr) local character = plr.Character local hitbox = repstorage.Hitbox:Clone() hitbox.CFrame = character.HumanoidRootPart.CFrame * CFrame.new(0,1.5,1) hitbox.Touched:Connect(function(part) velocity.Parent = part velocity.Velocity = Vector3.new(10 * character.HumanoidRootPart.CFrame.LookVector.X, 20, 10 * character.HumanoidRootPart.CFrame.LookVector.Z) wait(0.2) velocity:Destroy() end) end