So I just ran into this issue, here is a video showing exactly what happens:
I have a camera looking into a hole for a cut-scene and every time the camera snap to the cut scene position there is this shift in light. In the example it happened when I exited play test (I start play test from the exact point of view so when I quit it I go back to it and the issue occurs) but the same effect occurs during the cut scene in game.
So far I have tried to remove the instances inside Lighting and it didn’t change anything. I’m almost positive it’s not script related, I tried to put the pieces of code which move the camera apart and the same issue occurs.
One thing that I have noticed is if the hole is located closer to the original camera position it no longer occurs.
The issue is that the cut-scene will supposedly trigger from all around the map so the cut scene hole won’t always be close by and this light change really kills the mood.
Is this a feature that i can disable, or a known occurrence, and is there a workaround ? Or is it just like that ?