It’s a decent obby.
Gameplay is… about right for modern obby standards. Maybe a handful of unnecessary kill bricks. There’s really not that much to say about it.
UNTIL WE LOOK AT THE PERFORMANCE
content warning: how to destroy FPS
EVERY 30 MILLISECONDS. WHY? (this happens for the entire duration of the menu screen being visible, but the game seems to occasionally do that every few seconds while playing)
Besides the CPU torture in what appears to be a while wait() do
loop (considering the timing), it looks like some parts of the game, such as the camera on the menu screen, are tied to the client’s FPS.