I have made a really hard obby and wondering what ideas I need and what needs to be improved is anyone willing to play my game and maybe complete my obby and tell me a full list on what needs improvement.
The game is currently in beta and you may experience issues.
Gui donation button doesn’t work.
More courses need to be added soon.
Speed pad may not work sometimes in use.
Thumbnails needs updating.
Please play the game by clicking the link below and let me know what needs improvement.
Without tedious it would be easy to complete originally the obby had no check points so I personally think that without checkpoints it would be impossible.
This game is towards determined players who can beat the obby.
So far only 10 out of 200 players have completed the obby.
I would disagree. The games I mainly play on roblox are obbies (JToH, some tiered obbies, and some JToH fangames) and making an obby tedious is never really a good idea. I am a curator for JToH (I review towers for the game) and one thing I notice is that it causes players to become and bored and eventually lose interest. You generally want to make obbies hard and interesting, but not tedious. Making an obby tedious isn’t really a good way to make an obby hard.
look at some tiered obbies and jtoh towers. A good place to start off with is tower of Astronomically Aimless Annoyances the jumps are hard but fun at the same time and a good tiered obby to look at is beans.
Other games should give you a list of games to teleport too.
Medium setting should not even bother teleporting you, instead just make a text box that pops up saying “Medium setting under development.”
The difficulty button and the setting button both change difficultys. Maybe just not include it in settings and or make it lead to the difficulty button?
Possibly give a warning that when clicking the difficulty buttons it teleports you.
Make the waterfall on level 6 look a tad bit more natural.
Rotate the mountains by the train ride so it looks less copy and pasted.
The train looks kinda out of place because of how good quailty it is compared to the map
The trees are really symmetrical and out of place. Maybe spread them out?
The train ride isn’t fast enough, it was pretty boring waiting for it too.
The monster AI needs some better pathfinding.
Elevator button number 10 doesnt work
I got to the maze then after that I didnt know what to do
It’s a decent obby.
Gameplay is… about right for modern obby standards. Maybe a handful of unnecessary kill bricks. There’s really not that much to say about it.
UNTIL WE LOOK AT THE PERFORMANCE
content warning: how to destroy FPS
EVERY 30 MILLISECONDS. WHY? (this happens for the entire duration of the menu screen being visible, but the game seems to occasionally do that every few seconds while playing)
Besides the CPU torture in what appears to be a while wait() do loop (considering the timing), it looks like some parts of the game, such as the camera on the menu screen, are tied to the client’s FPS.