Suggestions for a chunk based kingdom building game?

Hello! I’m beginning to think of a cute little kingdom building game i’d like to develop, but I haven’t worked with chunk placing systems before. I’m just wondering if anyone has any thoughts of some resources of where I might start to understand a bit more? You know, building walls, and placing houses and such in a procedural map. Anyone have any thoughts on this? I’d greatly appreciate it. Thx!

Please ask questions for more clarification if needed :slight_smile:

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All of these things require extensive researching and testing. I would highly recommend searching up Procedural Terrain Generation and do some diggging.

This playlist can probably help get you started.

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Thanks so much for your response! Means so much to me!

My primary focus would be figuring out the generation of buildings and things in a chunk based setting, so things dont overlap, etc. And how i might do that. But, this will be very helpful thx!