Hello, developers!
I’m currently creating a utility library / scripting helper thing with a bunch of functions, aimed at easining your workflow.
More information about LuauNode can be found here (highly reccomend to read it):
LuauNode Information
1. What is LuauNode?
LuauNode is a project that aims of simplifying your scripting by using helpful, easy-to-use and one-line functions. It’s goal is to make tedious and repetitive tasks simpler.
2. Examples of LuauNode usage
Here’s an example of what LuauNode does:
local LuauNode = require(game.ReplicatedStorage.LuauNodeModule)
-- Accesses the LuauNode module script
LuauNode.Add("Part", game.Workspace, {["Anchored"] = true})
-- Creates a new instance (Part), parents it to game.Workspace and sets its Anchored property to true
3. Will there be a documentation for LuauNode?
Yes, there will be a documentation, as well as an open-source GitHub repository for the project. It’ll be released after I feel like I’ve added enough functions.
I’m seeking suggestions on what functions I could implement. So far these are the functions I’ve made:
- Animate()
- Add()
- ChangeProperties()
- Clone()
- CoreUIEnabled()
- Event()
- Output()
- Random()
- Tween()
- WaitUntil()
Also, some concepts include functions with DataStores, ChatService and assert().
I’m open to all suggestions.
(Let me know if I’m writting in the right category)