Suggestions on how to fix this animator bug?

I’m tired of Roblox failing to fix logic issues in their codebase, leaving me to do it for them.

In the clip, you can see abnormal animation behavior as I toggle on/off my sprint. The walking animation becomes deformed rather quickly.

I feel like it has something to do with animation weights, and who knows if the new blending patch is contributing to this at all, I have no clue.

It’s just the default animator script that it’s using. When you lower the walkspeed, that’s when this occurs.

Literally the dumbest thing, and what’s funny is the fact Roblox has denied to me it’s an issue with their animator starter script, lol.

Appreciate any advice.

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Surprisingly I think I found it.

If anyone’s curious, there’s a hidden hardcoded local variable named scale in the onRunning state function which holds the character’s original speed. Seeing that I change the player’s original speed (from 16 to 9) it seemed to have created very intriguing results.

Very odd implementation.

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You probably need to set a custom animation for walking to fix it. Not sure if it will work but yeah…

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