Thanks for the report. We’re working on a fix.
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Thank you Stratiz, very cool.
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So if I understood it correctly, the bug is pretty simple: the sun and moon are usually orbiting and facing the camera’s position on each client, and now it’s using the origin instead.
That usually means that the game (or at least the program that takes care of the sun and moon) lost track of the camera’s position, and defaults to the origin since a Vector3’s default value is (0, 0, 0).
I don’t really know how roblox is made on that side, but that doesn’t sound like something hard to fix if that’s what it is. Could even just be a typo. I have good hopes that it’ll be fixed soon.