Sun Appears Stretched?

Edit: The cause seems to be me being somewhat far from origin. I tested in a blank baseplate and had the same results. Repro: oof.rbxl (14.1 KB)
(You might need to zoom to “Part” in Workspace to see the glitch)


The Sun looks like this in my game right now:

issues

As the day progresses, it gets worse until I guess at some point it starts stretching in the opposite direction?
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I’m using FIB shadowmap but changing the lighting type didn’t stop this issue. This happens on my desktop client and in studio too.

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What aspects of Lighting do you change, and of the skybox itself. Do you have a custom skybox, do you have a custom sun texture… etc…

Also, that is hilarious.

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It is… :wink:

I also completely removed the skybox and still experienced this. I even copy/pasted it into another game to see if the issue happened still and it didn’t. The skybox itself seems irrelevant.

Okay so apparently this happens when I get a little far from origin. I’m not even crazily far though, where I am is still visible from it. Updated the OP.

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This also occurs with Voxel, Compatibility, and Legacy and going 4,000,000 studs away from the origin point doesn’t cause this.

So evidently, it’s a problem with how the sun is being rendered.

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The moon does this too… it’s weird

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I think this problem can be fixed by changing the ‘GeographicLatitude’ property in Lighting.

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I’ll test this later but even if it does fix this I don’t want to change it :confused:

I’m not home right now but when I get home I’ll get back to you with another fix if I find any.

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I have noticed the same bug in a lot of games. The sun is for sure not the only object stretched. In games with night time, the moon does have the same bug too. This is probably just a bug created while updating the lighting system. Roblox Staff will probably start working on it so they can fix it if they haven’t started already. The only positive outcome of this is how hilarious it looks.

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I believe this is a bug. Saw it in another discord server, so I believe it is platform-wide.

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I’m thinking this is some sort of bug and if it is the only temporary fix I could find is changing the GeographicLatitude value. (Property of: Lighting)
Untitled

Im pretty sure this happens because the sun and the moon are just a flat texture rotating around the origin, and when you get really far, the texture is no longer facing you making it appear flat. This is more of a design flaw rather than a bug.

Sun is flat confirmed

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Kinda forced to use a flat texture when using images and allowing for that. Plus it works and there’s no real negative to it. It’s always worked this way in the past, but seems the recent updates broke it.

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To be honest I would’ve expected this texture to be offset based on the camera’s Focus rather than the origin. The more you know :man_shrugging:

Well, by design flaw I was talking about how the texture doesnt change position as you move, not that its a flat texture. I see your point though.

Then again, considering if recent updates really did break it, then It probably would be a bug.

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I have not experienced this before when reaching extreme distances from the origin. Would be interesting to look into this.

Wait does this mean we can actually reach the sun and moon :thinking:

Any distance away from the Origin (0,0,0) causes this bug, and it is on every single game (blank baseplate even.) It stretches differently depending on the distance. It happens to the sun or moon, and no lighting properties fix this.

Possibly is trying face the sun towards the origin instead of the camera or something, I have no idea but I presume it’s mostly like a billboardgui.

If you want to replicate this yourself, just create a new blank game. Insert a part, put it’s position (regardless of X,Y,Z) to something like 1000 and press F to teleport the camera there when the part is selected.

You’re not the only one experiencing this…

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Then our worst fears have been realized.

Also @Ancient_Orange unfortunately changing GeographicLatitude did not fix this for me :frowning:

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