Sun disappears when Lighting.ClockTime is bigger or equal to 18, or smaller or equal to 6

The sun disappears when Lighting.ClockTime is either bigger or equal to 18, or smaller or equal to 6. This only happens if there’s an Atmosphere and a Sky present.

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System Information
Intel(R) Pentium(R) @ 3.0 GHZ, 4 GB, GeForce GT 620

Reproduction Files
Sun Disappearing Reproduction.rbxl (53.8 KB)

Expected behavior
The sun smoothly fades out when it’s night, and smoothly fades in when it’s day.

12 Likes

same issue here, its really offputting when you have a day-night cycle

3 Likes

I was dealing with this about a month ago and I thought I somehow messed something up :sweat_smile:
Hopefully this gets fixed!

3 Likes

I thought I was crazy when I first started really taking note of this strange behaviour, and only now does it make sense that something like Atmosphere is causing it. I never recall the Sun image to ever just disappear, and the moon randomly generating light when it hit a specific time. It just looks really unpolished and totally ruins the immersion or realism any game tries to portray with it’s lighting. Especially with mechanics that really try to sell that realism, such as Day/Night cycles.

5 Likes