Sun Enlarging Script [Help!]

Alright, I’m simply trying to increase the sun via this method;

wait(2)
game.Lighting.Sky.SunAngularSize = 0.01
wait(0.05)
game.Lighting.Sky.SunAngularSize = 0.02

etc all the way to 60 using increments of 0.01

and on, but that is super repetitive because I’m trying to make the sun look like it’s growing larger from 0.01 to 60 using an increase of, “0.01” Is there a better way to do this, and way more optimized so I don’t have to use millions of lines of code? And I’m struggling to figure out how to do this because I’m a noob at scripting!

Please help me :sob:

local lighting = game:GetService("Lighting")

lighting.Sky.SunAngularSize = 0
repeat
	task.wait()
	lighting.Sky.SunAngularSize += 0.01
until lighting.Sky.SunAngularSize >= 60
lighting.Sky.SunAngularSize = 60

local lighting = game:GetService("Lighting")

task.spawn(function()
	while task.wait() do
		lighting.Sky.SunAngularSize = 0
		repeat
			task.wait()
			lighting.Sky.SunAngularSize += 0.01
		until lighting.Sky.SunAngularSize >= 60
		lighting.Sky.SunAngularSize = 60
		repeat
			task.wait()
			lighting.Sky.SunAngularSize -= 0.01
		until lighting.Sky.SunAngularSize <= 0
		lighting.Sky.SunAngularSize = 0
	end
end)

This will cause the sun to oscillate (increases in size slowly, then decreases in size slowly) and repeats this forever.

Demonstration:
https://gyazo.com/4b5bc66fb5888f3d6599a8306c3c2a52